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A detailed breakdown of a C.A.R.D.

Cyber Assisted Response Directives (C.A.R.D.s) are the primary battle mechanic at the heart of Neon District with millions of possible combinations to make your team unique from any other team. Card Decks, also called Card Pools, are made up of 10 character C.A.R.D.s and 10 weapon C.A.R.D.s. Each equipped character always has a starting deck of 20 cards (characters without a weapon equipped will be given 10 basic attack cards), which can be changed throughout the course of a battle. Some card effects can remove or add cards to a deck, and others can increase or decrease the likelihood of drawing a card.

At the start of each character’s turn, a selection of three cards are chosen from the full pool of cards and made available for a player to choose from. Some of these cards will automatically take effect and don’t need to be selected — these are Effect cards. All cards have a specific Tick Cost that are incurred when using them.

When a character’s turn is over, the available cards are shuffled back into that character’s pool, and the next time the character is up, another three cards are chosen at random from the full pool. There is no discard pile, though cards can be removed from a pool through other effects.

C.A.R.D. Features

Each C.A.R.D. is made up of 8 components:

Name

This is the name of the card to identify it

Class

This identifies what class of character or weapon the card is for. There are currently six character class cards: Demon, Doc, Genius, Ghost, Heavy, and Jack and nine weapon class cards: Blade, Console, Drone, Dual, Energy, Pistol, Returning, Rifle, and Thrusting.

Type

There are 4 card types: Attack, Ability, Effect, and Interact. More details about these can be found below.

Tags

Some cards also have tags, which are optional identifiers for special kind of cards that can be individually targeted through effects and keywords, such as Purge, Focus, and Ignore. The current card tags are Maneuver, Hostile, Friendly, Heal, Sacrifice, and Nuke.

Level

A cards level will range from 0-10 and is loosely related to to possible strength of the card. Cards with a lower level are useable in most all situations and generally have lower Exploit requirements. Cards with a higher level have the potential to be more powerful when combined with the corrects character skills or other cards and generally have higher Exploit requirements.

Tick Cost

This is similar to a mana pool. The value shown on a card is how many units of time (ticks) it will be until your character gets another turn after playing that card. A characters current ticks also has the possibility to be increased or lowered through effects played by other character cards.

Action

This is what action will be taken by playing this card in battle. A detailed breakdown of the different action keywords can be found below.

Exploit

There are four levels of exploits possible: Easy, Medium, Hard and Epic and are a secondary effect of a card that has the possibility of also occurring in addition to the primary action. A detailed explanation of exploits can be found below and how their chance of success is determined.

C.A.R.D. Types

There are four card types to choose from: Attack, Ability, Effect, and Interact.

Attack

Provide alternate attacks to the player’s basic attack button. They most often come from the decks of a character’s weapon.

Ability

Ability cards can modify one or more characters, either by buffing or debuffing character stats, applying a status effect such as taunt, shield, or poison, healing or damaging a character, adding or removing cards from a deck, and more. They predominantly come from a character’s card pool.

Effect

Automatically played whenever they’re drawn to a character’s hand. Effects, like abilities, can do damage, heal, or alter characters in other ways, including modifying a character’s deck. They usually do not incur a tick cost unless the card text specifies it.

Interact

Not yet enabled in battles. Interact cards function in a very parallel way to Attack cards, but for a special kind of unit in battle called Environmental Objects. Environmental Objects will be introduced later in Season One.

C.A.R.D. Actions

Each card uses one or more keywords that determine what action a card performs. Many of the keywords have levels and decays — meaning that when an effect is applied, it is applied with a level between 1 to 5, which reduces by 1 at the end of the character’s turn, until it reaches 0 and the effect is no longer active.

[Stat] Boost (N)

  • Stat Boosts provide a buff on a given stat. Each level of Boost provides a temporary +20% bonus to the relevant stat.
  • There is a max level of 5 Boosts that can be applied per stat to a character. At the end of each turn, the Boost / Break level decays by 1 until it reaches 0, resetting to the character’s current stat value.

[Stat] Break (N)

  • Stat Breaks provide a debuff on a given stat. Each level of Break provides a -20% deficiency to the relevant stat.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Counter-Attack (N)

  • Counter-Attack provides the possibility that, when attacked, a character may attack back at the active character. The chance of attacking back is 20% per level.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Focus [Card Type / Tag] (N)

  • Focusing on a Card Type or Tag increases the chance that a specific card type will be drawn by 20% per level.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Ignore [Card Type / Tag] (N)

  • Ignoring a Card Type or Tag decreases the chance that a specific card type will be drawn by 20% per level.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Strip (N)

  • Strip removes N levels of current Boosts on a character, and it affects all active Boosts.

Cleanse (N)

  • Cleanse removes N levels of current Breaks on a character, and it affects all active Breaks.

Immediate

  • Immediate is played before a character’s action choice is performed.

Temporary (N)

  • The current level decays by 1 at the end of the character’s turn. When the level reaches 0, this card is removed from the character’s pool.

Piercing

  • Attack ignores Defense when calculating Damage.

Purge [Card Type / Tag] (N)

  • Remove N cards within a character’s Pool of a certain Card Type or Tag.

Add [Specific Card] (N)

  • Add N of a specific card to a character’s Pool.

Shield

  • Negates a single hit, no matter how strong or weak, then vanishes. If not attacked, lasts until the end of the character’s next turn.

Taunt

  • Forces the taunted character to only attack the taunter. The taunted character can only use Attack cards or the Base Attack. The effect lasts one turn, and if the taunter is knocked out before the taunted character’s turn, the taunt is no longer in effect.

Upgrade

  • Upgrade adds an additional effect to a card for the length of the battle.

Regenerate (N)

  • Restores 5% of character’s max health per Regeneration level at the end of the character’s turn.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Poison (N)

  • Damages a character by 5% of character’s max health per Poison level at the end of the character’s turn.
  • The max level is 5, and the current level decays by 1 at the end of the character’s turn.

Replace [Cost]

  • Replace a card in the pool for another card in the deck. Replacements usually incur a cost and may have an effect when replaced.
  • Note: Replace option is not yet visible in the UI. This will be added shortly.

C.A.R.D. Exploits

Exploits are additional effects that can provide more power to a card. Examples include doing more damage, healing a character, or improving a character’s stats.

An exploit does not always work — the success of an exploit depends on the result of a comparison between the active character and its target, and a random roll.

There are four Exploit Difficulty levels, which make it easier or harder for an exploit to succeed. These four levels will add or subtract from the Defender’s Skill Stat to affect the chance for a successful exploit:

The Four Exploit Difficulty Levels are:

Easy

(-25 to Defender)

Medium

(+25 to Defender)

Hard

(+75 to Defender)

Epic

(+150 to Defender)

The calculation for an exploit is:

Chance = Attacker Skill Stat — (½ Defender Skill Stat + Difficulty)

Where skill stat is one of Nano, Mech, Tactics, Hacking, and Stealth, and chance is the probability that the exploit will be successful. The lowest chance is 1%, and the highest chance is 99%, so every exploit has at least a remote chance of succeeding or failing.

C.A.R.D. Glossary

Character Class C.A.R.D.s

Demon

Name Type Rank Tags Effects Exploits Tick Cost
Juke Attack 0 Maneuver +0 ATK. Attack target enemy. Medium Exploit Tactics: +80 ATK. 40
Leadership Ability 0 Target ally gets Tactics Boost (1) 20
Aggression Effect 0 Gain +10 ATK this Battle. 0
Quicken Ability 0 Target ally gets -25 ticks. 35
Delay Ability 1 Inflict +10 ticks on target enemy. Medium Exploit Tactics: Inflict +15 ticks. 30
Fake Out Attack 1 +60 ATK. Attack single enemy. Easy Exploit Tactics: Gain Counterattack (1). 40
Eye Strike Ability 1 Deal 50 Piercing damage to target enemy. Easy Exploit Tactics: Inflict Break Stealth (2). 20
Eagle Eye Effect 2 +25 Tactics this turn. 0
Accelerate Effect 2 If you play an Attack card, gain -5 ticks 0
Anticipate Ability 2 Maneuver Gain Counterattack (3). 35
Cold Read Effect 3 Gain Boost Tactics (1) at end of turn. Replace: Add 2 Continuing Plans to my pool 0
Nano Breach Ability 3 Inflict Nano Break(1) on target enemy. Easy Exploit Tactics: Inflict Nano Break (1). 25
Hacking Breach Ability 3 Inflict Hacking Break(1) on target enemy. Easy Exploit Tactics: Inflict Hacking Break (1). 25
Stealth Breach Ability 3 Inflict Stealth Break(1) on target enemy. Easy Exploit Tactics: Inflict Stealth Break (1). 25
Mech Breach Ability 3 Inflict Mech Break(1) on target enemy. Easy Exploit Tactics: Inflict Mech Break (1). 25
Baffle Ability 4 Insert 2 Confusion into target enemy's pool. Medium Exploit Tactics: Insert a Confusion. 35
Not to be Critical... Attack 4 Maneuver +150 ATK. Attack single enemy. Hard Exploit Tactics: +100 ATK, Piercing. 40
Confusion Effect 4 Hostile Gain All Skill Break (1), Gain +10 ticks. Temporary (1) 0
Continuing Plans Effect 4 Friendly Gain Boost Tactics (1). Temporary(2) 0
Borrowed Time Ability 4 Target ally gets -50 ticks. Insert 2 Fatigue into their pool. 35
Fatigue Effect 4 Hostile Gain +20 ticks. Temporary (1) 0
Wipe Out Attack 4 +150 ATK. Attack single enemy. Medium Exploit Tactics: Insert 2 Fatigue in target's pool. 40
Stylish Effect 5 Maneuver Gain Focus Maneuver(2) at end of turn. If you play a Maneuver card this turn, Gain +25 ATK this Battle. 0
Entice Ability 5 Inflict Taunt. Medium Exploit Tactics: Gain Counterattack (2). 25
There's a Trick to It Attack 5 Maneuver +300 ATK. Temporary (1) Medium Exploit Tactics: Add Temporary (1) to this card. 40
Blade Master Effect 6 When you use a Blade Attack card, gain -15 ticks. 0
Dual Master Effect 6 When you use a Dual Attack card, gain -15 ticks. 0
Haste Ability 7 All other allies get -30 ticks. 55
ArchDemon Effect 7 When you play an Ability, -15 ticks this turn. 0
Zen Ability 8 Gain +20 Tactics this Battle. 1
Time is on my Side Ability 9 Set target ally's tick count to 0. For each tick they lost, Gain +2 ATK for this Battle. 40
Onslaught Attack 10 +0 ATK. Attack single enemy. For each level of Counterattack you have, attack again. 50


Doc

Name Type Rank Tags Effects Exploits Tick Cost
Nanobot Stream Ability 0 Heal Heal target ally for 150. 45
Undo Ability 0 Cleanse (1) target ally. 25
Breed Effect 0 Gain +10 Nano this Battle. 0
Sepsis Attack 0 Sacrifice Lose 100 Health. +80 ATK. Attack single enemy. 35
Nanobot Injection Ability 1 Heal Heal target ally for 250. 40
Nanobot Cloud Ability 1 Heal Heal all allies 150. 55
Scour Ability 1 Cleanse (3) target ally. 35
Emergency Nano-transfer Ability 1 Sacrifice, Heal Lose 20% current Health. Heal target ally for that amount. 25
Do no Harm Effect 2 Gain Focus Heal (1) at end of turn. If you play a Heal card, Gain Focus Heal(1) 0
It Hurts! Effect 2 Gain Focus Sacrifice (1) at the end of turn. If you play a Sacrifice card, Gain Focus Sacrifice (1) 0
Fatten Ability 2 Sacrifice Lose 10% Current Health. All allies get +300 Max Health this Battle. 35
Biomanipulation Ability 2 Nuke Deal 50 Piercing damage to all enemies. Medium Exploit Nano: Heal self equal to damage dealt. 45
Vitiate Interact 2 +40 Nano. Interact with an Environmental Object. 40
Better than Soap Effect 2 Cleanse (1) self. 0
Staying Alive Effect 3 If you play a Heal card, gain -10 ticks. 0
Nanobot Reconstruction Ability 3 Heal Heal target ally for 30% of its Max Health. 45
Cannibalize Attack 3 +50 ATK. Attack single enemy. Medium Exploit Nano: Heal self equal to damage inflicted. 50
Nanobomb Insertion Ability 4 Sacrifice Lose 200 Health. Insert 2 Nanobomb in target enemy's pool. Hard Exploit Nano: Insert 2 more Nanobombs. 40
Staggered Heal Ability 4 Heal Heal target ally for 200. Insert 2 Recurring Heal in target's pool. 40
Nanobot Storm Ability 4 Heal Heal all allies for 350. 45
Corrupt Ability 4 Nuke Deal 75 Piercing Damage to target enemy. Medium Exploit Nano: Reduce target's Max Health by 10%. 25
Physician Heal Thyself Effect 4 If you are below 50% Health, Heal self for 400. 0
Bleed Out Effect 5 Hostile Take Piercing Damage equal to 10% of your Max Health. Temporary (1) 0
Leeches Ability 5 Sacrifice Lose 100 Health. Insert 2 Bleed Out in target enemy's pool. Medium Exploit Nano: Insert another Bleed Out. 20
Beefy Ability 5 Target ally has 20% more Max Health this Battle. Heal that ally for 300. 30
Digest Interact 5 +80 Nano. Interact with target Environmental Object. If it is KO'd, heal self for 500. 40
Nanobot Onslaught Ability 5 Heal Heal target ally for 500. Temporary (3) 30
Nanobomb Effect 6 Hostile Reduce your Max Health by 10%. All enemies heal for that amount. Temporary (1) 0
Recurring Heal Effect 6 Friendly Heal self for 250. Temporary (1) 0
The Real Deal Ability 6 Heal Heal target ally for 2x your Nano Score. 40
Nanobot Factory Effect 6 Insert 2 Recurring Heals to all ally's pools. 0
Purification Effect 7 When you heal an ally, Cleanse (3) 0
Nanobot Profusion Ability 7 Heal Heal all allies for 30% of their Max Heath. 60
Revitalize Ability 8 Heal Heal target ally to full health. Gain Nano Break (2). 50
A Piece of Me Ability 9 Sacrifice, Nuke Lose Health equal to 30% of your current Health. Target enemy loses that much Health. 50
Amiguitos Effect 10 Heal Heal all allies for twice your Nano score. 50


Genius

Name Type Rank Tags Effects Exploits Tick Cost
Ionic Pulse Ability 0 Nuke Deal 50 Piercing damage to target enemy. Medium Exploit Mech: Deal 50 Piercing damage. 40
Barrier Ability 0 Target ally gets Shield. 30
Double Barrel Ability 0 Nuke Deal 150 Piercing damage to target enemy. Temporary (2) 40
A-ha! Effect 0 Gain +10 Mech this Battle 0
To Victory! Ability 1 All allies get ATK Boost(1). 30
Try not to Die Ability 1 All allies get DEF Boost(1). 30
Sear Ability 1 Nuke Deal 75 Piercing damage to target enemy. Medium Exploit Mech: Deal 75 Piercing Damage 45
Tinker Interact 1 +20 Mech. Interact with an Environmental Object. 30
So Mighty! Ability 2 Target ally gets ATK Boost (2). 30
So Sturdy! Ability 2 Target ally gets DEF Boost (2). 30
Safe! Effect 2 A random ally gets Shield. 0
Full Shielding Ability 3 All allies get Shield. 45
Atomic Cement Ability 3 Target ally gets Def Boost (2) and Shield. 40
Metacosmic Blast Ability 4 Nuke Deal 100 Piercing damage to all enemies. Easy Exploit Mech: Deal 50 Piercing damage to all targets. 55
Knowledge is Power Effect 4 Your Nukes do 75 more Piercing damage. 0
Anagogic Extender Ability 5 Add 1 level of Temporary to all cards in target's unit's pool that have Temporary. 25
Go Nuclear Ability 5 Nuke Deal 250 Piercing damage to target enemy. Easy Exploit Mech: Gain Focus Nukes (2) 45
Volatile Wormhole Ability 5 Nuke Deal 350 Piercing damage to target enemy. Temporary (1) Medium Exploit Mech: Add a level of Temporary to this card. 45
Attack, My Minions! Ability 6 All allies get ATK Boost (2). 30
Hold Fast, My Minions! Ability 6 All allies get DEF Boost (2). 30
Elementary Interact 7 170% Mech. Interact with an Environmental Object. 40
Impenetrable! Ability 7 Target ally gets DEF Boost(5) 35
Switcheroo Ability 8 Exchange Health totals with target ally, then Gain DEF Boost (5). 40
Press the Button Effect 9 Replace: Gain +25 Mech for this Battle. 0
Armageddon Ability 10 Nuke Deal Piercing Damage equal to your Mech. Hard Exploit Mech: Insert 2 more copies of Armageddon in your pool. 45


Ghost

Name Type Rank Tags Effects Exploits Tick Cost
Stultify Ability 0 Target enemy -20 ATK, -20 DEF this Battle 40
Just a Taste Attack 0 +0 ATK. Target single enemy. Inflict Poison (1) Easy Exploit Stealth: Inflict Poison (1) 45
Blur Effect 0 Gain +10 Stealth this Battle. 0
Distract Ability 0 Inflict DEF Break (1) on target enemy. 30
Cloak Effect 1 +30 Stealth this turn. 0
Now You See Me Interact 1 +30 Stealth. Interact with an Environmental Object. 35
Dizzying Blow Attack 1 +60 ATK. Attack target enemy. Easy Exploit Stealth: Inflict ATK Break(1) 40
Addle Ability 2 Inflict DEF Break (1) target enemy. Easy Exploit Stealth: Inflict DEF Break (1) 35
Unnerve Ability 2 Inflict ATK Break (1) target enemy. Easy Exploit Stealth: Inflict ATK Break (1) 35
Blindside Attack 2 Maneuver +80 ATK. Attack single enemy. Easy Exploit Stealth: Strip (1) 40
Expose Effect 3 All of your Attacks Have Easy Exploit Stealth: DEF Break(1) 0
Enfeeble Ability 3 Insert 2 Erode in target enemy's pool. Medium Exploit Stealth: Insert 2 More Erode. 35
Terrorize Attack 3 Maneuver +100 ATK. Attack single enemy. Medium Exploit Stealth: Inflict -25 ATK/-25 DEF this Battle. 35
Candyman Effect 4 All of your Maneuvers have Easy Exploit Stealth: Inflict Poison (2) 0
Erode Effect 4 Hostile Take 50 Piercing damage. All other revealed cards gain Temporary(1). Temporary (2). 0
The Hard Stuff Ability 4 Inflict Poison (2) target enemy. Medium Exploit Stealth: Inflict Poison (2). 35
Stupify Effect 5 Hostile At the end of turn, Insert 2 more Stupify in your pool. Replace: Take 150 Piercing Damage. Remove this card from your pool. 0
Torment Ability 5 Insert 3 Stupify in target enemy's pool. Easy Exploit Stealth: Insert another Stupify. 40
Wide Open Ability 5 Inflict DEF Break (3) on target enemy. Temporary (1). Medium Exploit Stealth: Add a level of Temporary to this Card. 30
Chasing Phantoms Ability 6 Inflict ATK Break (2) on target enemy. Hard Exploit Stealth: Inflict ATK Break (2). 30
Relapse Attack 6 Maneuver +150 ATK. Attack single enemy, and Insert 2 copies of Wasting Away in their pool. Medium Exploit Stealth: Add 2 more Wasting Away. 45
Wasting Away Effect 6 Hostile Gain Poison (2). For each level of Poison you have, get -20 ATK, -20 DEF this battle. Temporary (1) 0
Forget Ability 7 Strip (2) all enemies. Easy Exploit Stealth: Strip (1) all enemies. 25
Breaker, Breaker Attack 7 +250 ATK. Attack single enemy. Medium Exploit Stealth: Inflict DEF Break (3) 40
Night's Breath Effect 8 Inflict Poison (2) on all enemies. 0
Catalytic Blow Attack 9 Maneuver +200 ATK. Attack target enemy. Remove all Poison from yourself and enemy. Deal 150 Piercing damage for each level removed. 40
The Shadow Knows Effect 10 +200 Stealth this turn. 0


Heavy

Name Type Rank Tags Effects Exploits Tick Cost
Self Care Ability 0 Heal Heal self for 125. 30
Feeling It Ability 0 +20 ATK and +20 DEF target ally this Battle. 40
Yeah You, Buddy! Ability 0 Taunt. 30
Thick Effect 0 Gain +15 DEF this Battle. 0
Second Thoughts Attack 1 +60 ATK. Attack target enemy. Medium Exploit Tactics: Inflict Ignore Attacks (2) 40
Too Tough Effect 1 Gain Def Boost (1) at end of turn. 0
Ready! Ability 2 Gain DEF Boost(2), Regen(1) at end of turn. 35
Bitch Slap Ability 2 Deal 25 Piercing damage to all enemies Medium Exploit Tactics: Taunt 40
Let's Rock and Roll! Ability 2 All Allies get Focus Attacks (2). 25
Bring It Effect 3 All your Attacks have Easy Exploit Tactics: Taunt 0
Just a Scratch Effect 3 If you are below 50% Health, Gain Regen (3) at end of turn. 0
Intimidate Ability 3 Inflict Ignore Attacks (1) on target enemy. Medium Exploit Tactics: Inflict Ignore Attacks (2) 30
Ignore the Pain Effect 4 Gain Ignore Hostile (3) at end of turn. 0
Fight On Ability 4 All allies Get Ignore Hostile (2). Replace: +5 ticks 30
Stronger! Ability 4 All allies get +40 ATK/+40 DEF this Battle. 40
Enough Attack 5 +275 ATK. Attack target enemy, and Inflict Taunt. Temporary(1) Medium Exploit Tactics: Add a level of Temporary to this card. 45
Self Love Ability 5 Heal self for 20% of your Max Health 30
Inspire Ability 6 Target ally gets +75 ATK/+75 DEF this Battle. 30
I Like it Rough Effect 6 If you are below 50% Health, Gain +100 DEF for this Battle. 0
Break Will Ability 7 Insert 2 Moment of Doubt into target enemy's pool. Hard Exploit Tactics: Insert 2 more Moments of Doubt. 40
Moment of Doubt Effect 7 Hostile You may not play cards this turn. Temporary (1) 0
Bring the Pain Attack 8 +250 ATK. Attack target enemy. If you are below 50% Health, Piercing. 50
Just Getting Started Effect 9 If you are below 15% of your Max Health, Heal to 100% 0
Defense is the Best Offense Attack 10 Gain +ATK equal to your DEF this turn. Attack target enemy. 45


Jack

Name Type Rank Tags Effects Exploits Tick Cost
Code Tweak Ability 0 Target ally gets Regen (2). 35
Overwrite Ability 0 All Allies get a random Skill Boost (1) 30
My Kung Fu Effect 0 Gain +10 Hacking this Battle. 0
Tamper Interact 0 +10 All Skills. Interact with an Environmental Object. 35
Disconnect Interact 1 +20 All Skills. Interact with an Environmental Object. 35
Refresh Ability 1 Purge Hostile (2) in all ally's pools. 35
Overclock Mech Ability 1 Target ally gets Mech Boost (2). 20
Overclock Hacking Ability 1 Target ally gets Hacking Boost (2). 20
Overclock Stealth Ability 2 Target ally gets Stealth Boost (2). 20
Overclock Nano Ability 2 Target ally gets Nano Boost (2). 20
Overclock Tactics Ability 2 Target ally gets Tactics Boost (2). 20
Phreak Interact 2 +50 Hacking. Interact with an Environmental Object. Replace: Gain +5 ticks 40
Revert Effect 2 Purge Hostile (2) on self. 0
Restoration Ability 2 Target Ally gets Regen (3). 35
Self-Repair Effect 2 Gain Regen (1). 0
Patch Ability 3 Insert 2 Temporary Fix into all ally's pools. 35
It Gets Worse Ability 3 Inflict Focus Hostile (1) on target enemy. Medium Exploit Hacking: Inflict Focus Hostile (2). 30
Temporary Fix Effect 3 Friendly Gain Regen (2). Temporary (1) 0
Enlighten Ability 4 Insert 2 Eptifier in all ally's pools. 35
It Gets Better Ability 4 All Allies get Focus Friendly (2). 25
Exploit Interact 4 +35 all Skills. Interact with an Environmental Object. If it is KO'd, Gain All Skill Boost (2). 40
Environmentalist Ability 4 All allies get Focus Interact (2). Replace: lose 50 Health. 30
Reboot Ability 4 Purge: All Hostile cards in target ally's pool. 35
Decrypt Interact 5 Interact with an Environmental Object. Replace: lose 50 Health. 20
Eptifier Effect 5 Friendly Gain +30 to all Skills this turn. Temporary (2) 0
Optimization Ability 6 All allies get Regen (3). 40
Pwn Ability 6 Purge Friendly (5) on target enemy. For each card Purged, Insert a Pwned! in their pool. 30
Pwned! Effect 6 Hostile Lose 50 Health. Temporary (1) 0
Backdoor Man Effect 7 Friendly Gain +50 Hacking for this Battle. 0
Zero Day Interact 7 180% Hacking. Interact with an Environmental Object. 35
All the Skills Ability 8 All allies get All Skill Boost (2). 30
Double Trouble Ability 9 Double the number of copies of all Hostile cards in target enemy's pool Hard Exploit Hacking: Triple the number instead. 40
Gestalt Awareness Effect 10 When you Interact, gain -20 ticks. Replace: gain +5 ticks 0


Weapon Class C.A.R.D.s

Blade

Name Type Rank Tags Effects Exploits Tick Cost
Bonjour Attack 0 Maneuver 60% ATK. Attack target enemy. 22
Offensive Blow Attack 0 +20 ATK. Attack target enemy. Easy Exploit (Any): Gain+15 ATK this battle 45
Focus Effect 0 Gain +10 ATK this Battle. 0
Cut Away Attack 0 +20 ATK. Attack target enemy. Easy Exploit (Any): Strip(1) 40
Froideur Attack 1 +70 ATK. Attack target enemy. Easy Exploit (Any): Taunt (1) 40
Cross-Slash Attack 1 70% ATK. Attack target enemy two times. 50
From the Shadows Effect 1 +25 Stealth this turn 0
Slip Past Interact 1 +30 Stealth. Interact with an Environmental Object. 35
Riposte Attack 2 Maneuver +75 ATK. Attack target enemy. Easy Exploit (Any): Counterattack(1) 40
Engarde! Ability 2 Counterattack(3) on self. 30
Behind You! Interact 2 +40 Stealth. Interact with an Environmental Object. If i is KO'd, Stealth Boost (3) on self. 40
Dismantle Attack 3 Maneuver +80 ATK. Attack target enemy. Medium Exploit (Any): Strip (2) 35
Magnifique Effect 3 +15 ATK this turn for each level of Buff on self 0
Cut Attack 3 +100 ATK. Attack single enemy. 40
Get in Get Out Interact 4 +60 Stealth. Interact with an Environmental Object. 30
Between the Ribs Attack 4 +120 ATK. Attack target enemy. Easy Exploit (Any): Gain +30 ATK this battle 40
Get In Stay in Interact 5 +100 Stealth. Interact with an Environmental Object. Replace: Stealth Break (1) at end of turn 45
Bon Appetit Attack 5 +200 ATK. Attack target enemy. Easy Exploit (Any): Counterattack(2) 50
Anticipation Effect 6 Gain Counterattack (3). 0
Shuck and Peel Attack 6 Maneuver +100 ATK. Attack target enemy. Strip (2). For each level of Buff Stripped, Deal 50 Piercing damage. 40
Backswing Attack 7 Maneuver +250 ATK. Attack target enemy. Hard Exploit (Any): Attack target again. 50
My Bad! Interact 8 +150 Stealth. Interact with an Environmental Object. If it is KO'd, Inflict Taunt on all enemies. 35
Impressive, No? Attack 9 +400 ATK. Attack single enemy. Medium Exploit (Any): gain +100 ATK this Battle. 50
Assassinate Effect 10 Gain ATK equal to your Stealth for this turn. 0


Console

Name Type Rank Tags Effects Exploits Tick Cost
Touch of a Button Attack 0 +30 ATK. Attack target enemy. 45
Firewall Ability 0 Target ally gets DEF Boost (2) 35
Factor Effect 0 +20 Hacking this turn. 0
Quick Hack Interact 0 Gain +5 Hacking this Battle. Interact with an Environmental Object. 30
Trojan Ability 1 Inflict Hacking Break(1) target enemy Easy Exploit (Any): Inflict Hacking Break (1) 30
I've Got You Covered Ability 1 All allies get DEF Boost (1) 35
Spoof Attack 1 +40 ATK. Attack target enemy. Medium Exploit (Any): Gain Health equal to damage inflicted on target. 40
Disarm Interact 1 Gain +10 Hacking this Battle. Interact with an Environmental Object. 35
Rewire Ability 2 Cleanse (1) all allies, they gain Regen (1) 50
Surrounded by Friends Effect 2 Immediate: Heal self for 50 Health, then heal self for equal to 25% of your Nano. 0
Dial Down Attack 2 +30 ATK. Attack target enemy. Medium Exploit (Any): Inflict ATK Break (1). 40
Cannibalize Attack 3 +90 ATK. Attack target enemy. If that enemy is KO'd, Heal self for 200 40
Enhancement Ability 3 Insert 3 Enhance into target ally's pool. 35
Root Access Interact 4 Gain +40 Hacking this Battle. Interact with an Environmental Object. 45
Screen Shot Attack 4 +140 ATK. Attack target enemy. 40
The Good Stuff Effect 4 At the end of turn, gain Focus Ability (2) on self. 0
Life Hack Attack 5 +160 ATK. Attack target enemy. Medium Exploit (Any): Heal self 200. 50
Scupper Effect 5 All your Attacks have Purge Friendly (3) 0
Watch me Shred Attack 6 +200 ATK. Attack target enemy. 40
Enhance Effect 6 Friendly +150 ATK this turn. Temporary (2) 0
Deactivate Interact 7 Gain +40 to all Skills this Battle. Interact with an Environmental Object. 40
Version 2.0 Ability 7 Insert 3 Enhance into all ally's pools. 35
Scrub Effect 8 Purge Hostile (3) in all ally's pools. 0
Feature Lock Attack 9 +350 ATK. Attack target enemy. Medium Exploit (Any): Purge Ability (3) 35
BFF Effect 10 All allies heal 10% of their Health for each Friendly card in their pool. 0


Drone

Name Type Rank Tags Effects Exploits Tick Cost
Launch Tracking Missiles! Ability 0 Nuke Deal 20 Piercing damage to all enemies Easy Exploit (Any): Stealth Break (1) 40
Multi-task Attack 0 +20 ATK. Attack target enemy. Easy Exploit (Any): Regen (1) Self 45
Rectify Ability 0 Cleanse (1) target ally. 20
Buttress Effect 0 Gain DEF Boost (1) self at end of turn. 0
Under My Protection Ability 1 Target ally gets Shield. 25
Pepper Attack 1 +60 ATK. Attack target enemy. Easy Exploit (Any): Inflict Strip (1) 40
I Break Interact 1 +30 Mech. Interact with an Environmental Object. 40
Disrupt Attack 1 +30 ATK. Attack target enemy. Easy Exploit (Any): Mech Break (2) 40
Breakdown Interact 2 +20 Mech, +20 Hacking. Interact with an Environmental Object. 35
Restoration Protocol Effect 2 Cleanse (2) self. Gain +5 Ticks 0
Continuous Repair Ability 2 All allies gain Regen (2). 30
Tidy Up Ability 3 Cleanse (1) all allies. 25
Ex-terminate Attack 3 70% ATK. Attack all enemies. Hard Exploit (Any): Inflict DEF Break (2). 60
Auto-Shield Effect 4 Gain Shield on self. 0
Assist Me! Effect 4 +30 to all Skills this turn. 0
Fire on My Command! Attack 5 +180 ATK. Attack target enemy. Medium Exploit (Any): Piercing. 50
Protective Field Ability 5 All allies gain Shield. 35
Field Repairs Effect 6 All allies gain Regen (2). 0
Seek and Destroy Effect 6 Nuke Deal 50 Piercing to all enemies. 0
Deploy Nanobots! Ability 7 Target ally gets Regen (4) 30
Here to Serve Effect 7 All Buffs on all players get +1 level 0
Deal with Him! Attack 8 +250 ATK. Attack single enemy. Medium Exploit (Any): Insert 3 Target Acquired. 40
Target Acquired Effect 8 Hostile Take 200 Piercing damage. Temporary (2) 0
By Your Command Effect 9 Nuke Deal 150 Piercing damage to all enemies. 0
Are you sure, Master? Effect 10 Other revealed cards have Replace: lose 250 Health 0


Dual

Name Type Rank Tags Effects Exploits Tick Cost
Lay Open Attack 0 Maneuver +0 ATK. Attack target enemy. Inflict DEF Break (1) Medium Exploit (Any): Inflict DEF Break (1) 45
With Finesse Attack 0 +40 ATK. Attack target enemy. Easy Exploit (Any): Gain -10 ticks. 45
Keep Them Guessing Effect 0 +20 Tactics this turn 0
Too Fast! Attack 0 70% ATK. Attack target enemy. 25
Up for the Down Stroke Attack 1 60% ATK. Attack target enemy twice. 50
In Expert Hands Attack 1 +80 ATK. Attack target enemy. Easy Exploit (Any): Gain -10 ticks 45
Let's Dance Attack 1 +50 ATK. Gain Boost Tactics (1) at end of turn Easy Exploit (Any): Boost Tactics (1) 40
Don't Sweat the Technique Effect 2 +25 Tactics this turn 0
Subdue Attack 2 Maneuver +100 ATK. Attack target enemy. If target has DEF Break, Inflict DEF Break(1) 40
Cuts Both Ways Attack 2 +0 ATK. Attack target enemy 3 times. All Skill Break (3) self. 70
Beatings Attack 3 +120 ATK. Attack target enemy. 40
Set-up Attack 3 Maneuver +80 ATK. Attack single enemy. Insert 2 Deliver in your pool. Medium Exploit (Any): Insert another Deliver. 40
Gaining Ground Effect 3 Each time you attack this turn, heal 75 0
Sunder Attack 4 +150 ATK. Attack target enemy. 35
Outmaneuver Attack 4 Maneuver +100 ATK Attack target enemy. Hard Exploit (Any): Deal Piercing damage equal to your 1/2 your Tactics to target 40
Get My Licking Stick Effect 4 Gain Focus Maneuver(2) at end of turn 0
Momentum Attack 5 +200 ATK. Attack target enemy. Hard Exploit (Any): Attack target again. 50
Both Hands Attack 5 90% ATK. Attack target enemy twice. 40
Deliver Attack 6 Friendly, Maneuver +50 ATK. Piercing. Attack target enemy. Insert 2 Finish Him! to your pool. Temporary(1) 40
Clever Like That Effect 6 +ATK equal to your 1/3 your Tactics this turn. 0
On the One Attack 6 +200 ATK. Attack target enemy. Medium Exploit (Any): Inflict DEF Break (3) 40
Back Back and Forth Attack 7 +0 ATK. Attack target enemy 3 times. 60
Master's Touch Effect 7 Your Attacks have Hard Exploit (Any). Attack an additional time. 0
Finish Him! Attack 8 Friendly +100 ATK. Piercing. Attack target enemy. Temporary (2). 40
Just. Go. Down. Effect 8 Each time you Attack this turn, Inflict DEF Break (1), Tactics Break (1) 0
Don't Try This At Home Attack 9 +50 ATK. Attack target enemy 5 times. Your Health is 1. 80
Perfect Timing Attack 10 Maneuver +400 ATK. Attack target enemy. Hard Exploit (Any): Gain -50 ticks. 60


Energy

Name Type Rank Tags Effects Exploits Tick Cost
Zap! Ability 0 Nuke Deal 75 Piercing damage to target enemy. 50
Set to "Kill" Effect 0 Your Nukes do 120% damage this turn. 0
It's a Blast Attack 0 +25 ATK. Attack target enemy. 40
Fine Tuning Attack 0 +20 ATK. Gain +5 Mech this Battle 45
Pinpoint Ability 1 Nuke Deal 75 Piercing damage to target enemy. Medium Exploit (Any): deal 50 more Piercing damage. 40
Set to "Stun" Attack 1 +50 ATK. Attack target enemy. Easy Exploit (Any): +10 Ticks to target 40
Plasma, Simplifies Attack 1 +85 ATK. Attack target enemy. Medium Exploit (Any): Strip (2) target. 45
Fire Selector Effect 1 Gain Focus Ability (2) at end of turn 0
Pacify Attack 2 +120 ATK Easy Exploit (Any): Inflict Ignore Attacks (1) 45
Nowhere to Hide Ability 2 Nuke Deal 50 Piercing damage to all enemies Medium Exploit (Any): Inflict Stealth Break (2) 40
White Hot Flash Effect 2 All Attacks have Exploit Easy (Any): Inflict +10 Ticks 0
Everything's Spinning! Attack 3 +100 ATK. Attack target enemy. Medium Exploit (Any): Inflict All Skill Break (1) 45
Then It Effing Exploded Interact 3 +50 Mech. Interact with an Environmental Object. If it is KO'd, deal 100 Piercing damage to all enemies. 40
Lightspeed Attack 3 +50 ATK. Attack target enemy. 25
To a Crisp Ability 4 Strip (3) target enemy. Easy Exploit (Any): Deal 50 Piercing damage for each level stripped. 30
Engine of Destruction Effect 4 Gain Focus Nuke (2) at end of turn. If you play a Nuke this turn, you gain +25 Mech this battle. 0
Pew! Pew! Attack 4 +150 ATK. Attack target enemy. 40
On Your Nerves Attack 5 +180 ATK. Attack target enemy. Medium Exploit (Any): Target gets -30 to all skills this Battle 45
Kaboom! Ability 5 Nuke Deal 75 Piercing damage 3 times to target enemy. Hard Exploit (Any): 100 Piercing damage 35
Set to "Disintegrate" Effect 6 Your Attacks have Piercing. Gain +5 Ticks 0
Rise of the Machine Ability 7 Nuke Deal Piercing damage equal to your Mech score to target enemy. 45
Not My Eyes! Aaugh! Attack 7 +250 ATK. Attack target enemy. Medium Exploit (Any): Inflict All Skill Break (2) 45
Violence is the Answer Interact 8 Gain +Mech equal to 1/2 your ATK this turn. Interact with an Environmental Object. 45
Plasma Storm Ability 9 Nuke Deal 300 Piercing damage to all enemies. Hard Exploit (Any): Deal 200 Piercing damage to all. 50
Stopping Power Effect 10 When you use Nuke, Inflict +25 ticks. 0


Pistol

Name Type Rank Tags Effects Exploits Tick Cost
Payload Attack 0 +0 ATK. Attack target enemy. Inflict Poison(1) 45
Concussive Rounds Attack 0 +20 ATK. Attack target enemy. Easy Exploit (Any): target gets +5 ticks 40
Pop One Off Ability 0 Deal 35 Piercing to target enemy 20
Breeding Chamber Effect 0 +20 Nano this turn 0
Forceful Injection Attack 1 +60 ATK. Attack target enemy. Easy Exploit (Any): Inflict Poison (1) 40
Deadeye Attack 1 +50 ATK. Attack target enemy. Medium Exploit (Any): Deal 75 Piercing damage to target. 40
Speed Kills Attack 1 +0 Attack. Attack target enemy. 30
Dirty Load Effect 1 Your Attacks have Exploit Medium (any): Poison (1) 0
Biotics Attack 2 +60 ATK. Attack target enemy. If target is Poisoned, Inflict Poison (1). 40
Share the Pain Ability 2 Sacrifice Lose 100 Health. Deal 150 Piercing damage to target enemy. Medium Exploit (Any): Inflict +10 ticks. 30
Point and Squeeze Attack 2 +70 ATK. Attack target enemy. 40
Sling the Pain Effect 3 Your Attacks have Easy Exploit (Any): Inflict ATK Break (1). 0
Aim Low Attack 3 +90 ATK. Attack target enemy. Hard Exploit (Any): Inflict ATK Break(3) 40
Blood Tap Attack 3 Sacrifice +75 ATK. Lose 100 Health. Attack target enemy and inflict Poison (2). 35
Pin Down Attack 4 +100 ATK. Attack target enemy. Medium Exploit (Any): Inflict +20 Ticks 40
Toxic Splatter Ability 4 Inflict Poison (2) on target enemy. Hard Exploit (Any): Inflict Poison (1) all enemies 40
Forced Genesis Effect 5 +15 Nano this turn for each level of Poison on all enemies. 0
Draw! Attack 5 80% ATK. Target single enemy. 20
It Hungers Attack 6 Sacrifice +300 ATK. Attack single enemy. Lose 10% current Health. 35
Second Thoughts Effect 6 Your Attacks have inflict ATK Break (2). 0
Booster Shot Attack 7 +275 ATK. Attack single enemy. Medium Exploit (Any): Add 2 levels to all Debuffs on target. 45
Reckoning Attack 7 +260 ATK. Attack single enemy. Hard Exploit (Any): Inflict +30 ticks. 40
Fountain of Corruption Ability 8 Sacrifice Lose 20% of your current Health. For every 75 Health you lose, Inflict Poison(1) on a random enemy. 35
High Noon Effect 9 Lose no Health when you play a Sacrifice card. 0
Nano-toxin XR5 Ability 10 Inflict ATK Break (2) on all enemies. Hard Exploit (Any): Inflict ATK Break (2). 40


Returning

Name Type Rank Tags Effects Exploits Tick Cost
Assault Attack 0 +70 ATK. Attack target enemy. 45
Battery Attack 0 +50 ATK. Attack target enemy. Easy Exploit (Any): Inflict +10 ticks. 45
Catcall Ability 0 Inflict +10 ticks target enemy. Easy Exploit (Any): Inflict +10 ticks. 35
Flex Effect 0 Gain +10 DEF this Battle. 0
Whamm! Attack 1 +130 ATK. Attack target enemy. 50
Just Passing Through Attack 1 +20 ATK. Attack all enemies. Medium Exploit (Any): Inflict +5 ticks. 60
My Favorite Position Effect 1 Gain DEF Boost (1) at end of turn 0
Bam! Attack 1 +70 ATK. Attack target enemy. Easy Exploit (Any): Gain ATK Boost (1) 40
Exploding Spurs Effect 1 Hostile Take 50 Piercing damage. Temporary (1) 0
Stunned Effect 1 Hostile Gain +5 ticks. Temporary (1) 0
Just the Tip Attack 2 +80 ATK. Attack target enemy. Easy Exploit (Any): Insert 2 more Exploding Spurs. 45
Added Oomph Attack 2 125% ATK. Attack target enemy. 45
Dude, Stop! Attack 2 +125 ATK. Attack target enemy. Medium Exploit (Any): Inflict Ignore Abilities (2). 45
Serial Offender Ability 3 Nuke Deal 75 Piercing damage to target enemy. Easy Exploit (Any): Insert 2 Exploding Spurs. 35
Ready for Action Effect 3 Your Attacks cost 40 ticks this turn. 0
Around the World Attack 4 110% ATK. Attack all enemies. Medium Exploit (Any): Inflict +10 ticks. 65
Return with Interest Attack 4 +50 ATK. Attack target enemy Medium Exploit (Any): Heal equal to the damage dealt. 45
It Comes Back Effect 4 All Attacks Have Hard Exploit (Any): Heal for 1/2 the damage you deal. 0
Fiery Discharge Effect 5 Insert an Exploding Spur into all enemy's pools. 0
First Pass Attack 5 +150 ATK. Insert 2 Second Pass into your pool. Medium Exploit (Any): Insert another Second Pass. 40
Second Pass Effect 5 Friendly Deal 50 Piercing damage to all enemies. Insert 2 Third Pass into your pool. Temporary (1) Medium Exploit (Any): Insert another Third Pass. 0
Third Pass Effect 6 Friendly Deal 150 Piercing damage to all enemies. Temporary (1) 0
Grand Slam Attack 6 +170 ATK. Attack all enemies. Medium Exploit (Any): deal 100 Piercing damage. 65
Healthy Return Attack 7 +200 ATK. Attack target enemy Medium Exploit (Any): Heal equal to the damage dealt. 50
Gobsmack Ability 7 Insert 4 Stunned in target enemy's pool. Hard Exploit (Any): Insert 4 more Stunned 30
Chin Music Attack 8 +400 ATK. Attack target enemy. Medium Exploit (Any): Insert 3 Stunned 50
Share the Love Attack 9 +300 ATK. Attack target enemy. Medium Exploit (Any): Heal all allies for 1/3 the damage dealt. 45
Topple Ability 10 Nuke Deal 100 Piercing damage to target enemy for each card with Temporary in its pool. 20


Rifle

Name Type Rank Tags Effects Exploits Tick Cost
Bang! Attack 0 +50 ATK. Attack target enemy. 45
Pick Off Attack 0 +0 ATK. Attack target enemy. If target is below 25% health, +80 ATK 40
In My Sights Effect 0 Gain ATK Boost (1) at end of turn 0
Itchy Trigger Finger Attack 0 +80 ATK. Attack target enemy. Gain DEF Break (1) 35
Ready, Aim Attack 1 +90 ATK. Attack target enemy. 45
Full Auto Attack 1 +0 ATK. Attack all enemies. Hard Exploit (Any): Gain +20 ATK this Battle. 60
Out of Bubblegum Effect 1 +20 ATK this turn. 0
Gunning for You Attack 1 +40 ATK. Attack target enemy. Gain ATK Boost (1) at end of turn. Easy Exploit (Any): Gain Focus, Attack (1) at end of turn. 35
Gun Down Attack 2 +100 ATK. Attack single enemy. 40
High Velocity Attack 2 +10 ATK. Attack target enemy. Hard Exploit (Any): Piercing. 45
TTFN Attack 2 +0 ATK. Attack target enemy. If it is below 25% health, Gain +250 ATK. 40
Harm's Way Attack 3 +180 ATK. Attack target enemy. Gain DEF Break (1). 35
We Deal in Lead Attack 3 +130 ATK. Attack target enemy. 40
Target Assist Effect 3 +40 ATK this turn. 0
One with the Gun Ability 4 Gain ATK Boost (3) at end of turn. 30
Make My Day Attack 4 +160 ATK. Attack target enemy. Medium Exploit (Any): Gain -5 ticks. 40
Killing Machine Effect 4 If you KO an enemy this turn, gain ATK Boost (3) 0
Load Mortar Effect 5 Insert a 2 Look out Below! into your pool. 0
Alpha Mike Foxtrot Attack 5 +250 ATK. Attack target enemy. 50
Look Out Below! Ability 5 Friendly Deal 200 Piercing damage to all enemies. Temporary (2) 50
Cycle Up Effect 6 +75 ATK this turn. 0
Lessons in Lead Attack 6 +200 ATK. Attack target enemy. Medium Exploit (Any): +100 ATK. 40
Barrage Attack 7 +350 ATK. Attack target enemy. 50
Hell Unleashed Attack 7 +150 ATK. Attack all enemies. Hard Exploit (Any): Gain +50 ATK this Battle. 60
One After Another Attack 8 +250 ATK. Attack target enemy. If Target is KO'd, deal the damage it received to a random enemy. 45
Locked and Loaded Effect 9 Gain ATK Boost (3). 0
Time's Up Attack 10 +0 ATK. Attack target enemy. If it is below 25% health, Gain +800 ATK. 50


Thrusting

Name Type Rank Tags Effects Exploits Tick Cost
Undermine Attack 0 +30 ATK. Attack target enemy. Easy Exploit (Any): Inflict -20 DEF for this Battle. 45
Penetrate Attack 0 50% ATK. Piercing. Attack target enemy. 40
Double Tap Effect 0 All Attacks deal 10 Piercing damage before they resolve. 0
Buckler Up Ability 0 Gain Shield on self. 25
Bleed Effect 1 Hostile Take 25 Piercing Damage. Upgrade: +25 Piercing damage: Temporary (3) 0
Remise Attack 1 Deal 30 Piercing damage, then Attack target enemy with +20 ATK. 40
Rip! Effect 1 Hostile Gain -10 DEF this Battle. Upgrade: -10 DEF this Battle. Temporary (3) 0
Let It Bleed Attack 1 +40 ATK. Attack target enemy and Insert a Bleed into their pool. 40
Battle Trance Attack 1 +50 ATK. Attack target enemy. Gain Focus ATK (1) at the end of turn. 40
Poke Attack 1 +70 ATK. Attack target enemy. 40
You're Dripping Attack 2 +20 ATK. Attack target enemy. Easy Exploit (Any): Insert 2 Bleeds into target's pool. 40
Lunge Attack 2 +60 ATK. Attack target enemy. Medium Exploit (Any): Insert 3 Bleed. 45
Fatal Flaw Effect 2 Your Attacks have Exploit Medium (Any): Piercing this turn. 0
Are you not Entertained? Attack 2 +50 ATK. Attack target enemy. Easy Exploit (Any): Gain Shield. 40
Puncture Attack 3 65% ATK. Piercing. Attack target enemy. 40
Easy Does It Attack 3 +200 ATK. Attack target enemy. Temporary (1) Medium Exploit (Any): Add Temporary (1) 40
Pierce Interact 3 +10 to all Skills. Interact with an Environmental Object. Replace: +5 ticks 30
Dissect Attack 4 +150 ATK. Attack target enemy. Upgrade: +100 ATK. 45
Chip Away Attack 4 +160 ATK. Attack target enemy. Medium Exploit (Any): Inflict -50 DEF for this Battle 40
Right Inside Attack 4 80% ATK. Piercing. 45
Shield Breaker Attack 5 +180 ATK. Attack target enemy. If the opponent has Shield, remove it, then deal 200 Piercing damage instead. 40
Fleche Eater Attack 5 +100 ATK. Attack target enemy. Insert 2 Rip! into target enemy's pool. 35
Acupuncture Ability 6 Insert 2 Rip! in target enemy's pool. Medium Exploit (Any): Upgrade all Rip! and Bleed in their pool. 35
Full Stop Attack 6 +350 ATK. Attack target enemy. Temporary (1) Medium Exploit (Any): Add Temporary (1) 40
Off Beat Attack 7 +250 ATK. Attack target enemy. Upgrade: -8 ticks. 41
Thread the Needle Attack 7 +200 ATK. Attack target enemy. Hard Exploit (Any): Piercing. 45
I Don't Miss Effect 8 Add 70% to all Piercing damage you deal this turn 0
Fatality Attack 8 +500 ATK. Attack target enemy. Temporary (1) Medium Exploit (Any): Add Temporary (1) 40
Shredding Effect 9 For each 100 damage you do this turn to an enemy, they get -25 DEF for this Battle. 0
Blade Meet Heart Attack 10 +300 ATK. Attack target enemy. Medium Exploit (Any): Piercing 35


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