S.T.A.T.s

Each character, weapon and piece of armor has its own unique S.T.A.T.s. There are three attributes — Health, Attack, and Defense — and five skills — Nano, Mech, Tactics, Hacking, and Stealth for each item.

Health
determines how much damage a character can withstand before they are knocked out.

Attack
determines how much raw damage a character can cause to another character, which is mitigated by the other character’s Defense score.

Defense
determines how much a character can withstand an attack from another character, but special “piercing” attacks will ignore defense entirely.

Skills
The five skills — Nano, Mech, Tactics, Hacking, and Stealth — are used primarily to determine whether an Exploit is effective. Exploits provide potential additional effects that can incur healing, damage, status effects, or more. In order for them to be effective, a comparison is drawn between the target’s skill stat and the acting character’s skill stat. More information on Exploits can be found here

The five skills are also used in determining the effectiveness of Interactions, which will be further explored later in Season One.

Attack Calculation
The calculation used to determine the damage done by an attack is:

Damage = Attack * 1000 / (1000 + (Random(2, 5) * Defense))

Where Random(2, 5) means a random number between 2 to 5. The greater the defense, the less damage a character will take.

Some attacks can do damage without the above calculation. If an attack has “piercing” damage, then the damage done is equal to the attack power of the action, or some fraction or multiple of the character’s attack stat.